The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space | INTERN | Institut royal d'architecture du Canada

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The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space | INTERN

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Virtual Reality (VR) has become a wildly popular tool for not only theÌýpresentationÌýof a project but also the process of designing a space.ÌýThe use of this tool can help us overcome one of the largest challenges as designers – convincing the client that our 2D representations will feel the same when constructed in reality.Ìý

The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space

Webday Wednesday Series

Topics:ÌýAdvanced Technology / BIM

³¢±ð²Ô²µ³Ù³ó:Ìý1 hour |ÌýWhat's Included:ÌýVideo, quiz, and certificate of completionÌý

This webinar is ready to stream!Ìý

Virtual Reality (VR) has become a wildly popular tool for not only theÌýpresentationÌýof a project but also the process of designing a space. The use of this tool can help us overcome one of the largest challenges as designers – convincing the client that our 2D representations will feel the same when constructed in reality. VR allows the user to gain a sense of scale and space that a drawing simply cannot.

In thisÌýwebinar, Carleton Immersive Media Studio researchers Joshua Chartrand and Julia Laninga will detail the process of bringing a Building Information Model (BIM) into Unreal Engine for use in a Virtual Reality headset. Using the Canadian Senate Foyer as a case study, they will first show how to convert the model into an Unreal asset using a commercial plugin, Datasmith. Next, they will demonstrate the problems that can occur when bringing Revit-based geometry into a game engine. Afterward, they will share a simple workflow on how to clean up a mesh in a 3D modeling software. Finally, they will compare the results between an untouched mesh and an optimized mesh in a Virtual Reality headset.

Learning Outcomes:Ìý

At the completionÌýof thisÌýwebinar, participants will be able to:Ìý

  • Describe the basic concepts and characteristics that define a Virtual Reality experience and explain how Virtual Reality experiences can be utilized for the Architecture, Engineering, and Construction (AEC) industry;
  • Analyze an architectural model and realize how to break down its components for use in a Virtual Reality compatible software, ie. commercial game engines.
  • Apply basic mesh optimization techniques towards polygon models for use in-game engine environments;
  • Develop a simple Virtual Reality experience in Unreal Engine from a Building Information Model using Revit and Datasmith.

Subject Matter Experts:Ìý

Joshua ChartrandÌýlÌýBachelor of Information Technology lÌýCarleton Immersive Media Studio

Julia LaningaÌýlÌýBachelor of Information Technology lÌýCarleton Immersive Media Studio

Available Until:ÌýDecember 31, 2022Ìý

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Pricing A-La-CarteÌý

This is a recording of a live event.Ìý
ThisÌýwebinarÌýis part of a series!ÌýSee more like thisÌýhere.Ìý

$50.00
Prix catalogue: $50.00
Prix membres: 
$35.00